Requested GLCaps]]],ĪwtComponent 3d.Component3DManager$1,Īt (GLContextImpl.java:422)Īt .createNewContext(JoglPipeline.java:6238)Īt 3D.createNewContext(Canvas3D.java:4815)Īt 3D.createNewContext(Canvas3D.java:2439)Īt .doWork(Renderer.java:907)Īt n(J3dThread.java:275)Įrror in Java 3D : 3 Renderer: Error creating Canvas3D graphics contextīefore going further, I prefer to ask for your opinion. Requested GLCaps],ĬGLGraphicsConfig,Įncapsulated MacOSXCGLGraphicsConfiguration, idx 0], Window JAWT-Window, insets, shallUseOffscreenLayer false, isOffscreenLayerSurface true, pos 0/0, size 765x526, visible true, lockedExt false,Ĭonfig AWTGraphicsConfiguration, idx 0],Ĭhosen GLCaps, pixmap], : drawable has invalid handle: MacOSXOnscreenCGLDrawable[Realized true, Miserably, when I switch to OpenJDK 7, the program can't run and I get the following error in the console: I'm the developer of Sweet Home 3D, an open source Swing / Java3D interior design application, and I'm very happy to see the revival of Java 3D on top of the latest version of JOGL, before all because without it, we were close to a sad end to run Java 3D with the upcoming OpenJDK under Mac OS X.Īs the bottom part of the following image shows, my first tests with the latest build were successful with Java 6 under Mac OS X.
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